--芽衣 绯红
local s,id=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(COUNTER_SPELL)
	c:SetCounterLimit(COUNTER_SPELL,1)

	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--指示物效果
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_COUNTER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(PHASE_END+EVENT_PHASE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.addct)
	e2:SetOperation(s.addc)
	c:RegisterEffect(e2) 

	local e11=Effect.CreateEffect(c)
	e11:SetDescription(aux.Stringid(id,1))
	e11:SetCategory(CATEGORY_DESTROY)
	e11:SetType(EFFECT_TYPE_QUICK_O)
	e11:SetCode(EVENT_FREE_CHAIN)  
	e11:SetRange(LOCATION_MZONE)
	e11:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e11:SetCountLimit(1)
	e11:SetCost(s.rmcost)
	e11:SetTarget(s.atg)
	e11:SetOperation(s.aop)
	c:RegisterEffect(e11)
	 
	local e9=Effect.CreateEffect(c)
	e9:SetType(EFFECT_TYPE_SINGLE)
	e9:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e9:SetCode(EFFECT_CHANGE_CODE)
	e9:SetRange(LOCATION_MZONE+LOCATION_GRAVE+LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND)
	e9:SetValue(3330006)
	c:RegisterEffect(e9) 
end
s.listed_series={0x1333}
s.listed_names={3330004,3330006}
s.assault_mode=3330006
s.counter_place_list={COUNTER_SPELL}
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1333) and c:IsType(TYPE_MONSTER)
end
function s.spcon(e,c)
	if c==nil then return true end
	if Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)<=0 then return false end
	local g=Duel.GetMatchingGroup(s.cfilter,c:GetControler(),LOCATION_MZONE,0,nil)
	local ct=#g
	return ct>0
end
function s.addct(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,COUNTER_SPELL)
end
function s.addc(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		e:GetHandler():AddCounter(COUNTER_SPELL,1)
	end
end
function s.filter(c)
	return c:IsFaceup() and c:IsAttackBelow(1900) and c:IsDestructable()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,1,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,1,REASON_COST)
end
function s.atg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE)
end
function s.aop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
	if #g>0 then
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
end